2015-16 Spring

Arts and Creativity

(HART 1001)



2 Credits | Can be used to fulfill Common Core Requirement (Core Elective: Arts Area)
Teaching Medium: English

Course Description

An experiential learning course designed to engage students in exploring arts and their own creative abilities through a series of lectures/seminars on arts and creativity, art tutorials and enrichment activities. Students will have the opportunities to create their own artwork and learn through guided reflective activities individually as well as in groups.


  1. Apply the theory of creativity and the creative tools and process in relation to visual expression, creation and execution
  2. Master at fundamental level an art skill
  3. Demonstrate reflective ability in the understanding and appreciation of creative works

Lesson 1-3: Developing Ideational Fluency

Lesson 4: Getting Rid of Assumptions

Lesson 5: Recording and Reflecting

Lesson 6: Restating Problems

Lesson 7-8: Overcoming Mindsets

Lesson 9: Practical Testing

Lesson 10: Design Research

Lesson 11-12: Introduction to Product Design

Lesson 13: Design Research

Lesson 14 – 23: Design Process: Discover, Define, Develop and Deliver

Lesson 24: Project Presentation

  1. Fung, A., Lo, A. and Rao, M.N. (2005). Creative Tools. Hong Kong: School of Design, The Hong Kong Polytechnic University.
  2. Rams, D. (2011). As Little Design as Possible. London: Phaidon.

  1. Arden, P. (2006). Whatever You Think, Think the Opposite. London: Penguin Books Ltd
  2. De Bono, E. (1992). Serious Creativity. New York: Harper Business
  3. Oech, R. (1990). A Whack on the Side of the Head. New York: Warner Books Inc
  4. Treffinger, D.J., Isaksen, S.G. and Dorval, B.K. (2000). Creative Problem Solving: An Introduction (3rd ed.). New Jersey: Prutrock Press Inc
  5. Edwards, B. (2001). The New Drawing on the Right Side of the Brain. New York: Harper Collins
  6. Chipchase, J. (2013). Hidden in Plain Sight: How to Create Extraordinary Products for Tomorrow's Customers. New York: Harper Collins
  7. Lefteri, C. (2007). Manufacturing Techniques for Product Design. London:Lawrence King Publishing
  8. Norman, D. (1998). The Design of Everyday Things. Massachusetts: MIT Press
  9. Berger, S. and Hawthorne, G. (2005). ReadyMade - How to Make (Almost) Everything. London: Thames and Hudson


E-resources

  1. Brain Dominance Test: www.ipn.at/ipn.asp?BHX
  2. David Kelley: How to Build Your Creative Confidence: www.youtube.com/watch?v=16p9YRFOl-g
  3. www.ted.com/topics/creativity
  4. Tim Brown: Tales of Creativity and Play: http://new.ted.com/talks/tim brown on creativity and play
  5. Jan Chipchase: www.ted.com/talks/jan_chipchase_on_our_mobile_phones?language=en  
  6. David Kelley: http://www.ted.com/talks/david_kelley_on_human_centered_design
  7. Ives Behar: http://www.ted.com/talks/yves_behar_on_designing_objects_that_tell_stories
  8. Playlist: http://www.ted.com/playlists/80/design_of_useful_things  
  9. Index Awards: http://designtoimprovelife.dk/past-winners-finalists/

Enrolment Details

Course Registration : 04-04 Oct 2024
Add/Drop : 04-04 Oct 2024


Instructor

Alice LO

Philine BRACHT


Assessment

Lablog on Creativity Exercises 40%
Product Design Work 30%
Product Design Process Book 10%
Class Participation, and Contribution to Discussions and Critiques 20%

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